THEORY



SHORTVIDEO ARCHITECTURE
Architecture in Digital Age (6)
2021



By ZHU Wenyi

As the sixth article of architecture in the digital age
the author puts forward
the concept of short video architecture and
based on the Shortvideo Architecture produced by the author as cases,
from the narrative architecture
Transitions and superimposition
audio and video effects and
narration subtitles
four aspects
introduced how Shortvideo Architecture
reflects the architectural design concept

Keywords
Shortvideo Architecture; Concept of architectural design; Architecture in Digital Age
ZHU Wenyi, Shortvideo Architecture: Architecture in Digital Age (6), Urban Design (ISSN 2096-1235), 2021.02, P14-19 




Source: ZHU Wenyi







MEGASTRUCTURE FROM THE VIEW OF STRATOSPHERE
God's-Eye-View Architecture (6)
2020
by ZHU Wenyi

The author proposed the concept of megastructure from the perspective of the stratosphere
based on the design works of ZHUWENYI Atelier
it expounded the design of megastructures, ncluding



mega-city, mega-block and mega-building
while looking forward to the future of megastructures.

Keywords: Megastructure; Stratosphere; God's-Eye-View Architecture; Mega-City; Mega-Block; Mega-Building
ZHU Wenyi, Megastructure from the View of Stratosphere: God's-Eye-View Architecture (6), Urban Design (ISSN 2096-1235), 2020.06, P36-41 




Source: ZHU Wenyi





DIGITAL TWIN AESTHETICS AND INTERNET FAMOUS PLACES

Architecture in Digital Age (5)

by ZHU Wenyi


The concept of digital twin aesthetics

proposed by author

refers to the digital replica produced by the interaction 

between aesthetics and living or non-living physical entity

It explored the Internet Famous Places in recent years from three aspects

“Beautiful pictures, texts and videos”

“Scenery Beautiful and People More Beautiful”

and “real-time simulation”


Keywords: Digital twin; Digital twin aesthetics; Internet Famous Places; Architecture in Digital Age

ZHU Wenyi, Digital Twin Aesthetics and Internet Famous Places: Architecture in Digital Age (5), Urban Design (ISSN 2096-1235), 2020.05, P38-43 P38-43


Source: ZHU Wenyi






ON-SCREEN ARCHITECTURE
Architecture in Digital Age (4)
by ZHU Wenyi

Based on the concept of On-Screen Architecture in the digital age proposed by the author, 
that is, 
the pictures of built and unbuilt architecture designed by architects on the screen, 
this article discussed the screen from the aspects of 
Screen Frame, 
Landscape and Portrait Screen, 
and Sliding Up and Down.

Keywords: On-Screen Architecture; Screen Frame; Landscape and Portriat Screen; Sliding Up and Down; Architecture in Digital Age
ZHU Wenyi, On Screen Architecture: Architecture in Digital Age, Urban Design (ISSN 2096-1235), 2020.04, P20-27




Source: ZHU Wenyi





ROOFTOP URBANISM

God’s-Eye-View Architecture (5)

By ZHU Wenyi


The author proposes the concept and method of Rooftop Urbanism;

explains the connotation of Rooftop Urbanism from three aspects: 

Rooftop Architecture, Public Rooftop and Rooftop Park; 

and further discusses the future of Rooftop Urbanism 

with the design concept of the Greater Central Park in Manhattan, New York.


Keywords: Rooftop Urbanism; God’s-Eye-View architecture; Rooftop Architecture; Public Rooftop; Rooftop Park

ZHU Wenyi, Rooftop Urbanism: God’s-Eye-View Architecture V, Urban Design  (ISSN 2096-1235), 2019.06, P6-11




Source: ZHU Wenyi





GOD’S-EYE-VIEW ARCHITECTURE


By ZHU Wenyi


In 2015

Professor ZHU Wenyi proposed a theory so called as

GOD’S-EYE-VIEW ARCHITECTURE

He has finished the Trilogy of articles

God’s-Eye-View First

Flat Design of Urban Landmark

Urban Landmark Design with QR code


God’s eye view gives a priority to the building’s roof

Treated as the main facade of the building in the visual experience.

Such idea will raise the long-neglected fifth facade of the building,

That is, the roof of the building, to a priority position.


GOD’S-EYE-VIEW ARCHITECTURE I

GOD’S-EYE-VIEW FIRST


Today human beings are already in the era of Being Digital.

The way to experience architecture through the satellite map by Google Earth

God’s-Eye-View First

Completely subvert the architectural experience that is usually based on Man’s-Eye-View

Zhu Wenyi put forward the theory of God’s-Eye-View Architecture

With ZHU Wenyi Atelier work 'Plan O' proposal

For the first time

it is possible to demonstrate the architectural experience

from Man’s-Eye-View, Bird’s-Eye-View to God’s-Eye-View in the digital age.


The point is God’s-Eye-View First




Keywords: Man’s-Eye-View; God’s-Eye-View; Being Digital; Google Earth; God’s-Eye-View architecture; Chicago Prize; Plan O proposal

ZHU Wenyi, God’s-Eye-View Architecture I, Urban Design, No.2 2015


GOD’S-EYE-VIEW ARCHITECTURE II

FLAT DESIGN OF URBAN LANDMARKS


Refer to the 'Flat Design' style

Zhu Wenyi puts forward five principles of flat design of urban landmarks


To Emphasize 2-Dimentional Effect

To Pursue Minimalist Style

To Address Typographic Arrangement

To Create Meaningful Symbols

To Utilize the Figure-Ground Relationship in a Smart Way


With the architectural and urban design works by ZHU Wenyi Atelier


The flat design of urban landmarks is mainly considered 

with the architectural experience of satellite maps on small screens of smart phones.

That is a design with God’s-Eye-View first




Keywords: God’s eye view architecture; urban landmark; Flat design

ZHU Wenyi, God’s-Eye-View Architecture II, Urban Design, No.2 2016


GOD’S-EYE-VIEW ARCHITECTURE III

LANDMARK DESIGN WITH QR CODE


The QR code connects the real world to the virtual world.

The QR code has a strong visual form.

It is possible to discuss the aesthetics of the QR code form


Landmark design

Connects real world and virtual world with QR code

Create real world virtualization


Design with QR code uncovers the story of the building through God’s-Eye-View first

It can realize the readability of urban landmarks

And make the real 'reading' architecture possible




Keywords: landmark design; QR Code; God’s-Eye-View architecture

ZHU Wenyi, God’s-Eye-View Architecture III, Urban Design, No.1 2018





SPACE-SYMBOL-CITY


by ZHU Wenyi


In 1993

Professor Zhu Wenyi proposed the space-symbol-city theory.

He put forward that the urban space consists of six elements: 

avenue, square, courtyard, street, countryside-park, and park. 

Drawing on Ernst Cassirer’s Philosophy of symbolic forms, 

he established a space-symbol system. 

The six spatial elements correspond to six symbols: 

avenue-religion, square-science, courtyard-history, street-language, country-myth, park-art. 

Furthermore, 

he established a spatial evolution framework for Chinese and Occidental cities

 and conducted a comparative study.


The evolution of urban space in the Occidental cities 

from countryside-park, avenue, plaza, street-like and courtyard-like, to parks. 

Among them, the elements that reflect the spatial characteristics of Occidental cities are the avenue and plaza. 

The avenue, which can be abstracted as a landmark, constitutes the prototype of the Occidental urban space.


 The evolution of urban space in Chinese cities 

from countryside-park, courtyard, street, avenue-like and plaza-like, to park. 

Among them, the elements that reflect the spatial characteristics of Chinese cities are courtyard and street. 

The courtyard can be abstracted as a boundary, which constitutes the prototype of the Chinese urban space.


This theory not only presents an evolutionary mechanism of Chinese and Occidental urban space, 

but also proposes prototypes of Chinese and Western urban space, 

and also gives a unique analysis and interpretation of many phenomena

 in Chinese and Occidental urban space.




ZHU Wenyi, Space-Symbol-City: A Theory of Urban Design,

which was published

 in 1993 Beijing in Chinese Simplified Version by China Architecture & Building Press, 

1995 Taipei in Chinese Traditional Version by Taipei Shuxin Press, 

2010 Beijing reprint in Chinese Simplified Version by China Architecture & Building Press.





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